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Online Programmer

Scalar, Programming, Stockholm

Job Description

Cloud tech has levelled the playing field for online games, and most games include a heavy dose of online tech. We intend to reach beyond and focus on creating amazing online experiences. Come along!

The Mission 

We are looking for an Online Programmer for our work on Scalar here in Stockholm.

As one of our Online Programmers, you will join our Online team where you will create systems that will enable our players to share one-of-a-kind experiences in our games. Your focus in the role will be on bleeding edge online tech, having the opportunity to work in iterations and explore what Rust and Go can bring to the table. You will report to our Online Technical Director and you will work closely with him and two other programmers in the team. As we work in cross-functional teams within the project, you will also be interacting with people from many other disciplines and follow agile methodologies to drive your work forward.

Our plan

We know you’re passionate about games, and for us it’s important that you get to thrive and succeed in a creative environment. To do this, we are creating strong autonomous teams that make decisions independently and have the freedom to try out new things and show why they work. For us it is important that you get to shine by being creative: to take deliberate decisions, poke holes in things, navigate through known pitfalls when required to and care for your craft by honoring your commitments.

In this role you will…

  • Follow brief and direction to identify and define technical solutions for bleeding edge online features. 

  • Ensure new features and systems meet minimum requirements and matches project’s code style. 

  • Analyze and solve bugs identified by people from other crafts, development testers or you and your peers. 

  • Document your work to share knowledge on how to use the new systems and functionalities. 

  • Contribute to planning sessions and code reviews with your peers. 

 

Qualifications

We would love if you…

  • have experience working with class-leading infrastructure and off-the-shelf services.

  • are interested in DevOps and what benefits automation and containerization bring to the table. 

  • have good understanding of C/C++, including refactoring, optimization, debugging and testing. 

  • have experience in profiling and low-level optimizations.  

  • have a genuine interest in game development and a curiosity for the games industry. 

  • are used to working in an international environment and to express yourself fluently in English. 

Diversity and inclusion are very important for us, and we also know that we don’t know everything. So even if you don’t tick all the boxes below, but building new systems is your passion, and you have a strong willingness to learn – don’t hesitate to apply no matter who you are and let us know how you can contribute.

Apply to make it yours!

Read more about us at: https://stockholm.ubisoft.com/

 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 500 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

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