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Senior C++ Developer – High performance, low latency system

Scalar, Programming, Stockholm

Job Description

We are exploring what’s possible with Scalar (our new cloud technology), reclaiming our playful curiosity, and creating the future of games.

We are looking for a Senior Online Programmer to work on bleeding edge online tech that powers a next generation of games. You will work closely with our online tech lead, as well as with peers in a distributed team, on bigger areas of the backend of a proprietary new system that meets modern standards and sometimes beyond. In addition, as we are working in parallel to a game project you will also be interacting with people from many other disciplines and follow agile methodologies to drive your work forward.

We are confident you’ll play a significant role in the development of our cloud tech.

By placing microservices independently in the cloud, Ubisoft Scalar enables our game developers to update and improve services without impacting others, or even add new features & components to a game without interrupting play sessions.

Ubisoft Scalar’s purpose is to remove technical constraints, enabling our game developers to focus on creativity and design for never-before-seen player experiences.

In this role you will…

  • Work with a wide variety of technologies, including but not limited to C++, Go, Rust, C#, Python, gRPC, CMake, Linux, databases, service discovery, microservices, CI/CD
  • Follow brief and direction to identify and define technical solutions for bleeding edge online features.
  • Implement and improve parts of a large real-time distributed system, while ensuring high performance and system correctness
  • Ensure new features and systems meet minimum requirements and matches project’s code style.
  • Analyze and solve bugs identified by people from other crafts, development testers or you and your peers.
  • Document your work to share knowledge on how to use the new systems and functionalities.
  • Contribute to planning sessions and code reviews with your peers.

 

Qualifications

We would love if you…

  • have great understanding of C++17/20, but also refactoring, optimization, debugging and testing.
  • have experience working with low latency and high throughput systems
  • have experience dealing with complex distributed systems and consistency requirements
  • understand what DevOps is and the benefits of automation and containerization.
  • have experience and interest in additional languages such as Go and Rust, and knowledge of when and why they should be used.
  • have a genuine interest in game development and a curiosity for the games industry.
  • are used to working in an international environment and to express yourself fluently in English.

Diversity and inclusion are very important for us, and we also know that we don’t know everything. So even if you don’t tick all the boxes above, but building new systems is your passion, and you have a strong willingness to learn – don’t hesitate to apply no matter who you are and let us know how you can contribute.

Read more about us at: https://stockholm.ubisoft.com/

 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 500 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

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