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Senior UI Technical Artist

New Game IP, Art, Stockholm

Job Description

As our UI Tech Artist at Ubisoft Stockholm you’ll work with industry leading tools and collaborate with UI/UX Designers, Artists and Programmers to create some of the most advanced UI content seen in video games. Working on the UI team involves you in all aspects of developing the game; participating to help shape the entire pipeline of game features from concept to design and into implementation. With our in-house engine “Snowdrop” as well as our UI implementation software ”Phoenix”, you get instant feedback on your work, allowing for constant iteration and improvement as well as the ability to easily prototype new features.

In this role, you’ll be joining our Presentation team, and report to the Presentation Lead. Furthermore, you will work closely with other members of the presentation team, such as UX Designers, UI Artists, and Programmers. You will share and present your work often. We promote a strong and inclusive feedback culture.

In this role you will:

  • Create various UI elements for in-game HUD, menu screens, features and content. Utilising our node based (visual scripting language) in Snowdrop and our implementation software Phoenix.
  • Collaborate with all disciplines necessary to deliver features on time, in line with the UI art direction and with the players best interest in mind.
  • Ensure our UI is as optimal with continual iteration and development.
  • Ensure that our interface is as usable and as accessible as it can be to as many people as possible, including people with disabilities.

Qualifications

We would love if you:

  • Presented us with a relevant portfolio of your work.
  • Are willing to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
  • Have proven work experience with node based visual scripting tools (e.g. Unity, Unreal or Snowdrop).
  • Have proven ability to identify and solve complex technical challenges related to UI, interactions and performance optimization.
  • Are knowledgeable in shader writing and motion graphics.
  • Are comfortable realizing content based on concepts and design.
  • Have already helped shipped a AAA game or have existing production knowledge.
  • Are experienced with communicating your vision and giving/receiving feedback.
  • Are used to working in an international environment and to express yourself fluently in English.

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